Microsoft has told investors it will continue to buy new game studios.

microsoft-has-told-investors-it-will-continue-to-buy-new-game-studios

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A well-known insider from Resetera Klobrille has discovered Microsoft’s official annual report for the current fiscal year submitted to the US Securities and Exchange Commission.


Microsoft is preparing investors to “continue to invest in new game studios and content to expand IP and attract new content creators.”

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Microsoft: Direct excerpt from the report:


Our gaming platform is designed to provide a variety of entertainment through a unique combination of content, community and the cloud. Our exclusive gaming content is created by Xbox Game Studios, a collection of in-house studios that create iconic and unique gaming experiences.

We will continue to invest in new game studios and content to expand our IPs and attract new content creators. These unique gaming experiences are the cornerstone of Xbox Game Pass, a subscription service and gaming community with access to a carefully curated library of over 100 in-house and third-party console and PC games.

The gamer remains at the heart of the Xbox ecosystem. We continue to open up new opportunities for players both on and off the console by launching Project xCloud, our game streaming service, and continuing to invest in gaming hardware.

Project xCloud leverages Microsoft Azure’s cloud-based technology to stream games on demand directly to PCs, consoles and mobile devices, allowing gamers to take their favorite games with them and play on the devices they want. Project xCloud will provide players with more choices in how and where to play.

Xbox Live allows people to connect and share online gaming experiences and is available on Xbox consoles, Windows devices, and other devices. The Xbox Live service is designed to provide users with access to a network of certified apps and services, and for use by the ecosystems of our developers and partners, giving them access to a large customer base. Xbox revenues are primarily driven by subscriptions and sales of in-house and third-party content, and advertising.

The growth of our gaming business is driven by an overall active user base through Xbox-enabled content, the availability of games, the provision of exclusive gaming content that gamers are looking for, the processing power and reliability of the devices used to access our content and services, and the ability to create new experiences with own content creators. “[/vc_column_text][vc_raw_html]JTNDc2NyaXB0JTIwYXN5bmMlMjBzcmMlM0QlMjJodHRwcyUzQSUyRiUyRnBhZ2VhZDIuZ29vZ2xlc3luZGljYXRpb24uY29tJTJGcGFnZWFkJTJGanMlMkZhZHNieWdvb2dsZS5qcyUyMiUzRSUzQyUyRnNjcmlwdCUzRSUwQSUzQyUyMS0tJTIwYWRhcHQlMjBuZXclMjAtLSUzRSUwQSUzQ2lucyUyMGNsYXNzJTNEJTIyYWRzYnlnb29nbGUlMjIlMEElMjAlMjAlMjAlMjAlMjBzdHlsZSUzRCUyMmRpc3BsYXklM0FibG9jayUyMiUwQSUyMCUyMCUyMCUyMCUyMGRhdGEtYWQtY2xpZW50JTNEJTIyY2EtcHViLTUxMTM4MjY4ODUwODg1MzglMjIlMEElMjAlMjAlMjAlMjAlMjBkYXRhLWFkLXNsb3QlM0QlMjIzMTMxMTczMjk4JTIyJTBBJTIwJTIwJTIwJTIwJTIwZGF0YS1hZC1mb3JtYXQlM0QlMjJhdXRvJTIyJTBBJTIwJTIwJTIwJTIwJTIwZGF0YS1mdWxsLXdpZHRoLXJlc3BvbnNpdmUlM0QlMjJ0cnVlJTIyJTNFJTNDJTJGaW5zJTNFJTBBJTNDc2NyaXB0JTNFJTBBJTIwJTIwJTIwJTIwJTIwJTI4YWRzYnlnb29nbGUlMjAlM0QlMjB3aW5kb3cuYWRzYnlnb29nbGUlMjAlN0MlN0MlMjAlNUIlNUQlMjkucHVzaCUyOCU3QiU3RCUyOSUzQiUwQSUzQyUyRnNjcmlwdCUzRQ==[/vc_raw_html][vc_column_text]See also: SARS-CoV-2 – Dangerous “relatives” of the coronavirus


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